Well, maybe you can say: is there pplanned to integrate a "slider" for ships ?
Ships getting always bigger (next generation 20 slots ship with 3 million materials). So when using 5000 Seasonal-Items for a commen-achievment or what else I sent a 50.000 piece ship to bring home (yes, not 7000, not 10000 - 50000 !).
of course there is no space available to store all these things.
So, why not (like in all train-station-games and like in near all tronsportation games I know) to give the chance, to tell the ship: bring 1 up to max. cap. things back home !???
Well, decorations and exploding chests when a ship comes back from Wrack - excellent performance of the coider-stuff.
Maybe you should set a focus in a working system how to sort ships when they wait in harbour.
Are they sorted bys time coming in ? By size ? By size per slot ? No - not at all. They are sorted like a randomized thing.
Ship coming home, unloading it. Unloading next shiop and - wow, the ship unloaded before disappears. Where it is ?
So, no real working sort-mechanims, so you walk through the list finding your ship.
Admirals .... a great thing to take fun away from players.
I had some 100 captains, but not crying about loosing them.
One captain was a +500% fright I can get when finishing jobline complete.
Ok, how many years I must buy cards to get an Admiral with same features ?
Oh, not to forget: I get some hundred millions XP-points to upgrade my Admirals.
Makes also not the big jump .....
Oh, maybe a message to the coder-stuff: arrays are noit really a complex thing .... most languages let them start wit h index zero and not one.
So, when filling up your fleet-list (e.g. 50 slots) you walk through the list of your ships and click "use".
before the last item/ship can be choosen, the option-window closes, because "array-coding" means, the ,ax. cap. is reached. Maybe something you can fix.
And - yes, how I can forget:
maybe you want to create a game in "retro style", means: old pirate sailing ships, chest with gold - a scenario from old times , also your letters in game are old-styled font.
So I have beautiful information of having 580 M or 13 B of stones, if I can read this ugle font.
Why you don't use something people can read ? Then maybe you can give full informations about game situation.
Challenges - I sent "2 K ships" and are currently on "a ranking in first 20%".
Nobody tells how much ships I really sent (why not 2431 instead of 2 K" ?
More terrible when you are in ranking on 1-3 ..... how much has my biggest competitor for the 1000 GEM. I have 12 K - competitor has also 12 K. Have I 12999 and competitor 12001 ? Or have I 125t01 and competitor 12500 ?
Big secret nobody should know.
Well, I think: after many years of promising to develope the game - you can start fixing basics and bringing in some realistic and useful functions like slider for capacity ......
Oh, in a wiki I found a list for the new Admirals ....
a +200% coins (the 250%, 500%, 1000% captains are not transferred to Admirals) costs
590 cards and 12,7 M XP-Points.
How many years I must work to get the tokens to buy the 590 cards ? For my 300M XP-Points I see I can upgrade then 20 of these admirals.
But the rest of the game (if there is any) is excellent ;-)