pixel_player_787700215 Sure, less cost for bucks etc is all well and good, but that's basically been traded off for needing more bucks for fuel to make a single move in the expeditions.
Yes, the jobs became easier mostly, but the expedition in three stages with increasing expedition fuel demand also demands more jobs to be done. In the sum you can finish like half time you needed before, but you also needed to play like 8 times more jobs than before. Since the jobs aren't entertaining, the job bored now needs more warehouse space and micromanaging thanks to more items being used, I felt exhausted and annoyed pretty quick. I am not sure I will play this for a second time, it is not worth my spare time.
I know many players want this, but actually I am not sure if I would use it. Even without having ships in my port which I do not want to unload (I collect treasure chests containing sailors like from the explorations for Almira in outdated sailing ships parking in my port to have a sailor stock reserve especially for global challenges, where sailor demands are calculated to the player level, no matter how much levels ahead of the final house upgrades around level 600 he or she already is), PF would need to fix the fleet window sorting first.
Whenever ships get unloaded, they no longer keep their position in the list, so emptying all at once would end with a chaotic pile of ships. It might still be easier for me then to unload every single ship and to send it again before unloading the next ship to avoid this sorting issue.