I think the issue is this kind of testing may show that the code executes as designed but it is useless for testing the design itself. By giving testers low level difficulty with high level fleets and storage and unlimited gems, they learn nothing about how playable it is or whether anybody is going to enjoy it. If testers had to worK that awful expedition feature in the five squares, two picks, wait an hour system maybe the developers would have gotten a clue how bad it is and how many players would opt for ignoring it.
i honestly don’t see any real beefs over simplifying the buildings and land expansions. It allowed them to remove the whole button interface by placing all the structures on the town grid to start with. So now we repair them once we reach the necessary level instead of building them. Not much difference there.
Yes, we can still move the buildings by holding them. The grid will appear once you start moving it. This works for completed buildings, anywa, I don’t have any of the un repaired kind to test. I agree it would be nice if we could rotate them to fit better, especially since they made them so many different sizes and shapes, but we couldn’t rotate them before either.
Sorry, but I have zero sympathy for any complaint they have now given us more space without having to pay for it, tho it does make me worry what they plan to do with it. Spread your buildings out a bit to fill up the area and hide more of that gray paving. It will make the buildings easier to select anyway.
My only problem so far is that I keep tapping on the achievement icon when I’m trying to open my fleet. Apparently the muscle memory of tapping one from the bottom is overruling my eyes for now.