We finally got to learn, what´s that awful sound - it´s the Banshee! We probably woke her up with the sound of the party, so now we need to find a way how to stop her from screaming.
Daisy, a local bard, has some tips that may help us.
To be able to play the instrument, we need to put the notes in the correct places.
Unfortunately, it didn´t seem to help 😕Luckily, Daisy has some more ideas!
There are indeed two more instruments in her house and we can get to them after we move some hay balls.
To see how to move them out of the way, look here.
Once again, check the notes to see, how they should be arranged.
Notes are correctly arranged, we played the instruments, but it doesn´t seem to help anyway 🙁 Daisy has another idea, hopefully, it will work this time.
Blacksmith needs metal plates from his storage.
How to get to them, check this short video.
Great! We have the plates! To make the instrument, we need to hit the anvils in the order as it is written in the blueprint.
Return back to Daisy, where the horn has been already taken and once again arrange the notes.
It worked! The horn scared the Banshee away 📯 We need to return back to Dagda, to tell him the good news. Head back to the Space Hub and speak to him.
🌟 👑 TREASURE PART 👑 🌟
You can find the treasure in this part.
To open the door, you need to pull the levers as you can see here.
If you make a mistake or pull the levers in a different order, you can just push the blue button to reset the levers.