SneferuJr another benefit is having firsthand information to compare and contrast Egypt with New World.
It's not simply that tiles cost more in higher regions; it's that the equipment value lags in an unbalanced way.
Thus, to get to a higher region to discover that ANY of the equipment is useless - is just demoralizing and will ultimately turn players away from Pixel products. Why would I want to start a different Puxel game if it is infected with the same anti-success philosophy?
In short, I don't. I have not checked out other Pixel games. THIS is what I am trying to explain. A buck made by tricking or forcing players into a corner is a short-range approach. It is faulty.
Look. Tile costs increase 100 times. A tile that cost 120 energy in Egypt's Lunar Event -- costs 12,000 energy in New World. Not a typo - twelve thousand energy.
Is any of my NW equipment 100 times better than Egypt? A low Egypt regen item is 50, and capacity is 300. Multiply them by 100. You tell me- do we ever see NW regen of 5000 or capacity of 30,000? Per slot?