Roeland Oh, thank you. In fact, the cost of Greece, New World and Terra is actually predicted value for me since I'm in Atlantis π. I never find any tile that have different cost from "5,7,10,13,40,75 group" in Egypt, Scandinavia, China and Atlantis. But I find that some loot box cost are different.

Yellow cell mean predicted value.
Construction Material = 
Food = 
Metal Ores = 
Foundry = 
And as I say before
pixel_player807598161 Note : (Extremely Rare) challenge tile (x3 of normal) might appear in normal (story) and normal tile might appear in challenge mine


I found this in about 2-3 mine for about 9 month of playing with collecting data. Each have about 1-10 tile that different.
I think you should add some note of this π
And some more thing I found, the "experience bonus tile"

It will give experience bonus equal to "tile cost x number of star"
For example, 2 star and cost 200 tile will give 400 experience bonus (200(base)+400(bonus)=600 in total)
Note : This only work for segmented event. "experience bonus tile" of older non-segmented event give different experience bonus with formula like "base bonus x number of star". "base bonus" is usually not equal to tile cost.
A missing wood crate tile

for Tile List Regions - Material tiles - Egypt/Scandi
It cost 10 or 60 and give Lumber + Other random materials.