As Flash is going to retire, our dear craftsman took early retirement, too.
Unfortunately, due to technical reasons, it is no longer possible to maintain the craftsman / outfits feature as we did on Flash.
We understand and highly appreciate all the effort which our players put into crafting the outfits and therefore, we have decided to take advantage of the current situation and kill two birds with one stone - _improve the old craftsman feature and compensate those, who have spent so much time and resources to craft the old outfits.
What is the change about?
Now we introduce a brand new feature called “Passive Effects”. These effects are very similar to other in-game extensions, such as Rotor Enhancer 1000, etc., which means that each passive effect has a few levels and the player can purchase the next level in the extra tab in the shop.
But what exactly are the Passive Effects?
There are currently two types of the Passive Effects - an Experience Passive Effect that influences the experience drop and Energetic Passive Effect that influences the energy.
How do the Passive Effects influence the experience drop and energy?
Various levels of the Passive Effects increase your chance to get double experience and spent energy back. Increase your chance to get double experience bonus while digging the tiles with the Experience Passive Effect! Increase your chance to get the spent energy back from the tile that you have just dug out! The higher the levels, the higher the chances! ❤
How do I get the next levels of the Passive Effects?
The next levels of the Passive Effects can be purchased in the shop for gems. Higher the level, higher the chances.
I have many outfits from the old craftsman - will I get a compensation for these?
Those of you, who had already crafted various outfits in the Flash version, will be compensated through the new feature by automatically levelling-up to higher levels of the Passive Effects. Your level will be based on the amount and value of the outfits, which are present in your game at the time when the Passive Effects are introduced.
Will I have a chance to use both - passive effects while playing on WebGL and old outfits while playing on Flash?
No, the craftsman will retire on February 19, 2019, but he promised to stay in his house on the Flash version for some time to inform you about the passive effects.
If you play the game on Flash, you will find the craftsman in your camp and he will tell you some basic information about the passive effects.
If you already owned some outfits from the old craftsman, the passive effects will be already enabled in your game, which means that you will get a chance to gain the spent energy back / double experience while digging the tiles, although the animation showing the bonus won’t be visible on Flash (but you will see the difference in your experience / energy bar 😊 ).
The animation showing the bonus will be visible solely on WebGL.
Well adventurers, if there’s anything else you’re interested in, just let me know in the comments below 😊
Also, whether you’re active or passive, don’t forget to share your ultimate feelings about this feature, we’re eager to hear your opinion! ❤