Social mechanics are an important aspect of the game. Although the majority of the players are familiar with the system of the mechanics on the Flash version, there are some specifics of the mechanics in the WebGL version that have to be pointed out.
In this article, we would like to provide you with the general information about the social mechanics on WebGL as well as describe the differences between Flash Player version and WebGL version. So without further ado, let´s take a closer look!
The godchildren on WebGL will be a mix of the mobile version and the Flash version.
Godchildren in your camp appear no more, which means that after you collect the godchildren from mines you will receive a 1-time bonus. After that, the godchildren will disappear without being transferred to your camp. This means no more floating children in your camp 😊
On the other hand, the godchildren which are collectibles in the camps of your friends will remain in the form players were used to on the desktop: http://prntscr.com/mlg8ar
For the WebGL version, we have decided to remove the different types of windmills and summarize them into one type which means that you are now able to place only 1 type of windmill into your friends’ camps as opposed to 6 or 7 types which were available in the Flash version. This way the windmill placement is much easier 😊
Also, in WebGL version, there is only 1 building in your camp representing your windmills. So no more windmills cluttered in your camp yay! This will make your camp more transparent and attractive.
To prevent the visuals from being monotonous, we will be changing the visuals of the windmills seasonally. This is the current windmill visual: http://prntscr.com/ml4215
Please note that social mechanics are subject to change. We look forward to any feedback or suggestions for improving the mechanics 😊