The advantage of the Professor's Switch System lies in the fact, that you can basically create other version of your camp suited for your needs. There are no separate energy pools for each camp, the energy amount remains the same for both versions of camp.
If you switch to the ""night time"" mode of the camp, you will notice that the buildings from your ""day camp"" appear in your inventory, you can therefore place them and use them in the ""night mode"" camp.
As you progress further in the game, you will notice that sometimes you run out of energy. The switch system enables you to adjust your camp for night (when you are not playing), so you will have more energy available on the other day.
I adjust my night camp in a way that I have 8,000 energy pool there with the regeneration rate of, say, 1,000 energy every hour. I turn on the night camp before I go to bed and in the morning, I have 8,000 energy ready to be used.
Similarly, I adjust my day camp so that I have only 3,000 energy there, but the regeneration rate is much higher, let's say 3,000 energy per hour. This way, I can log in to the game several times during the day and I will always have energy to remove more tiles and complete more locations.
Many players use their ""night time"" camp for capacity buildings only, so they have large amounts of energy in the morning. Alternatively, they place more regeneration buildings to the ""day camp"", so the energy recharges faster during the day when they want to play more and connect to the game multiple times throughout the day.
Correct utilization of the Switch System rewards our players with more energy available and time management they find very useful. Enjoy the digging! 🙂